![]() Newcomen (Snufkin with A21 updates by arramus) Kronos XII (Snufkin with A21 updates by arramus) PP-19 Bizon (Snufkin with A21 updates by arramus) Vampire Gauntlets (Snufkin with A21 updates by arramus) Polearm (Snufkin with A21 updates by arramus) Thor's Hammer (Snufkin with A21 updates by arramus) This pack currently contains the following: ![]() A21 sees a lot of removal and this tentative first release reflects that. With each update, change has been required with replacements where deprecated assets have been totally removed. These weapons were/are pretty experimental and use only existing 7 Days assets to ensure they remain Server Side Only. In A19 and A20, the community was able to update and expand to the Snufkin Weapons Xpansion with a variety of additional weapons while retaining the originals. He mentioned the influence came from a Borderlands type setup where players are treasure hunters. In April 2020, Snufkin shared Snufkin's Server Side WeaponS with the community for A18. Holding the PP-19 Bizon and wearing a Hat Mod to assist players taking on more challenging entities such as the A21 Server Side Zombies. ![]() (This is a Server Side Only Modlet and it is not necessary for players who join your server to install it) Hit "Deploy Mods" in the mod section of Vortex to make sure Vortex placed all files.Here is a link to download the A21 Server Side Weapons:.Install all mods in Vortex (dealing with conflicts as you go).Run "Verify Game Integrity" through Steam to re download files you may have deleted.Go to your game folder, and delete all files you think are not default game files.Unsubscribe the mods from Steam Workshop and download them, or its counterparts from Nexus Mods.So instead, here's an announcement to let you know." No one told us though so we didn't make an update to accommodate for it. Also, really, cheeky announcement? This isn't a, "oops, we messed up, tee hee" type of situation, this is a "yeah, NMM changed things so our function broke. If no one tells the people at Vortex, they can't fix it. Can't really blame a software for not working when NMM changes it's structure and therefore screws up the function.Afterwords, you need to uninstall through Vortex, and then reinstall them before enabling and deploying. After the import function in Vortex completes, you're supposed to uninstall the mods through NMM and then run the "Purge" function so that NMM will "clean" the game folder. Sounds like you only went through 1/2 of the import process if you were trying to put things into an archive.Don't use Steam Workshop mods and mods from another source, they don't mix well (even if it was working when you were using NMM, if you had anything big, there were probably things that were broken but you never noticed).What's your game directory, your Mod Staging directory, and your downloads directory? Mod Staging has to be on the same drive/partition as the game.So do I just purge all of my mods and try to start from scratch or what kind of solution can I accomplish with this? Which is the most current version of the mod manager. And Vortex knows that this sort of problem exists with a cheeky announcement saying that "Importing from Nexus Mod Manager won't import properly for version 0.70.x". I've been tackling this for a few weeks now and I'm confused and frustrated out of my mind. And for mods that were there, I had to make a Winrar archive in order for it to function. I've tried resubscribing to them and trying to find them in my computer only to find nothing. Also, I have mods that are on the Steam Workshop that for some reason won't work. After enabling everything and sorting the stuff in the plugins tab, there were esp files missing and when I looked for them in my directory files, they were there but Vortex didn't want to enable the file in my game. And I went through the process only to see that not all of my mods got transfered properly. So I thought it would be a good idea to transfer my mods from NMM to Vortex since NMM is now outdated and basically defunct.
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